Tag Archives: Second Life Blog

I’ll have to start cutting myself…

Hello friendly friends 😀 Unfortunately there will be no Virtual Fashion Look of the Week for this week but I thought that I would at least snap and share a picture of what I am wearing although I won’t be going into detail about it. I’ve been too busy working on other things to even think about shopping for new goodies or taking the time to fashion a fabulous new look. Yes I know it’s terrible, please don’t rub it in otherwise I’ll have to start cutting myself… Just Kidding.

In other news. I’m really loving my new job at Lionheart Virtual Estate. In addition to assisting with pre-sale support I will also be handing events. It is really awesome to be working with such a great community and I am really excited about where things will go from here. Many thanks to Dirk and Xavion for giving me this opportunity!

P.S. If you want a tasty snack, grab a Meeroo burger from Jolly Farm. I hear they’re totally delicious ^.^

Reporting, Rambling and Ranting

I’m sitting here on my bed, half asleep and waiting for the boiler to heat up so that I can take a bath before I go so sleep. To conserve energy and play or part in helping the environment we’ve put our heating on a digital timer which automatically switches on and off at certain times. This however is not one of those times so I had to manually over-ride it. There is no way I’m going to bed smelling like an ox so I’ll wait up until the water is at a decent temperature.

In other news: I’ve taken on the role of events manager at Lionheart Virtual Estate and I am really excited about it. As for the [DV] Store; it has recently been torn down to make space for a new “life size” virtual office which will be the new DAVIDVENTER.NET headquarters in SL. There will also be a new photo studio and a complete information center on all the services that I offer in both the real and the virtual world. Watch this space for more information about that coming soon.

The Miss Virtual World website update is long over-due. I’ll be working on that in the coming days so that the updates go live before the main event. I still haven’t received any word from BlackBarbie or Frolic about any sponsorships so I’ve been postponing the updates since I’m not earning anything from it anyway. I was also quite sad to not see my name as part of the web team in the BOSL magazine. Here’s hoping that the situation will improve soon.

I’m stressing about my Virtual Fashion Look of the Week since I haven’t had the time (or the money) to fashion a new look for this week yet. I might discontinue the Virtual Fashion Look of the Week and turn it into a Look of the Month instead, unless of course other content creators start flooding my inventory with stuff to blog.

That’s all the reporting, rambling and ranting you’ll get from me today since I’m writing this post on my mobile and don’t feel like typing lengthy essays on this tiny keyboard. Time for bath, Jira and bed. Till next time…

~ Much Love. xxx

Official DAVIDVENTER.NET Second Life™ Group

If you’re living the virtual lifestyle and would like to stay in the loop about everything related to me, myself and I, you’re welcome to join the official DAVIDVENTER.NET Second Life™ Group. Simply search for ‘DAVIDVENTER.NET’ in-world or click here to view the group web profile.

I’ve disabled group chat to keep spam to a minimum and I will only send out a maximum of two notices per week, unless of course something really important and noteworthy takes place. Join now to stay up to date with the awesomeness.

See you in Second Life :-)

Getting Better Camera Placement In the SL Viewer

Following up on Penny’s recent article on how scale affects content creation and land ownership in Second Life, I recommend another useful article from Penny on how to get better camera placement in the SL Viewer. Just in case you’ve missed the link in the previous article, here is the full follow-up by Penny Patton:

Camera placement is important. In the video game industry this is common wisdom. Game developers spent decades experimenting, improving and pretty much perfecting the art of camera placement in 3D video games.

Unfortunately, the SL camera does not take advantage of any of that experience. As a result, the camera sits way over your avatar’s head, angled down. Not very immersive or engaging. More like you’re watching a character from afar rather than interacting with the world through them.

This has also affected how we build. It’s common knowledge that avatars are generally oversized, often close to 7 or 8′ tall, some pushing almost 9′. And yet, the environments we build and explore are larger still, often fully double scale compared to real life. 5m high ceilings instead of the more typical 2.59, 20x20m rooms instead of 10x10m or 5x5m rooms. We need to build so much larger to compensate for SL’s camera.

Some will point out that you need to compensate for any third person view. This is correct, however with a proper 3rd person view you’d only really be affected by a room as small as about 2x3m, like a bathroom or walk in closet. You’d easily be able to navigate a 5x5m apartment with a typical 2.59m high ceiling.

The irony of all this up-scaling is that it makes SL smaller. We can’t re-size our land to match, afterall, so we either need to buy more or settle for a “smaller” build.

These up-scaled builds also eat more of our allotted prims. A 20x20m room might take 16 prims where the same room done to 10x10m scale takes up only 1/4th the land area and can be done in a mere 6 prims (or even 3 prims if you build as efficiently as possible) because you don’t bump heads with that 10x10x10m prim size limit.

So here you are. Alternate camera settings you can easily enter into the viewer’s debug panel to get a better look at Second Life.


CameraOffsetDefault (In Viewer 1 based viewers, including TPVs like Ascent/Phoenix/Imprudence)

CameraOffsetRearView (In Viewer 2 including TPVs such as Kirstens, Starlight and Catznip)
X: -2.000
Y: -0.400 (Make positive for a left shoulder view or keep 0.000 for a centred view.)
Z: -0.200

FocusOffsetDefault (In Viewer 1 based viewers, including TPVs like Ascent/Phoenix/Imprudence)

FocusOffsetRearView (In Viewer 2 including TPVs such as Kirstens, Starlight and Catznip)
X: 0.900
Y: -0.700 (Make positive for a left shoulder view or keep 0.000 for a centred view.)
Z: 0.200

In addition, Viewer 2.1 on up supports multiple camera presets in the form of “Rear View”, “Front View” and “Side View”. The settings I name above are to overwrite your rear view, which is the default setting SL will always revert to. You can also overwrite the Front and Side views with whatever camera settings you find useful.

To find the other debug settings replace the “RearView” portion of the name with “FrontView” or “GroupView” to alter the front and side view camera presets. In your View window in the SL viewer you can switch between these views with the press of a button.

[View the article on the Second Life Community Forums]